I use midicsv, so for convenience I coded this up to run its command line from within maya gui. you run it , you pick input file, in this case a midi file (.mid) it does its thing and outputs a .csv file with the same name. import subprocess import EasyDialogs input_file = EasyDialogs.AskFileForOpen() wanted=unicode…
pymel, qt designer
Global Mapping GUI
by admin •
pymel, qt designer
Read in .CSV file – Maya GUI
by admin •
overview 1 pick a .csv file with Browse in GUI 2 pymel code loops through .csv file and creates a text curve for each city 3 if you want to follow along here is the simple csv data file qt designer pymel pastebin code def textIn(): import EasyDialogs input_file…
pymel, qt designer
Curve fix and setup for Renderman/3delight
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coded this up in pymel and used qt designer for the GUI in maya. This GUI sets up the normals on curves for rendering in renderman / 3delight – and is used in conjunction with primitive variables on each curve and a curve shader.
As you can see in (1) a regular curve prior to be fixed is all kinds of wonky. With this technique the ‘Face Camera’ of the normals are disabled and they can be set to all face the direction selected.
GUI enables per item or selection
1 Fix
2 set direction
3 color
5 Animation of Curve based on curve length proportion or custom set. Start and end frames
can also be set.
6 Width for start and end can be adjusted
qt designer
maya
import pymel.core as pm pm.shadingNode ('ramp',asTexture=True,n="curveRamp") pm.shadingNode ('place2dTexture',asUtility=True,n="curveRamp_place2dTexture") pm.connectAttr ("curveRamp_place2dTexture.outUV", "curveRamp.uv"); pm.connectAttr( "curveRamp_place2dTexture.outUvFilterSize", "curveRamp.uvFilterSize"); pm.disconnectAttr ("curveRamp_place2dTexture.outUV", "curveRamp.uvCoord"); if (pm.window('Normal_Curve_Creator',exists=True)): pm.deleteUI('Normal_Curve_Creator') import curve_fixer reload(curve_fixer) dialog2 = pm.loadUI(f="C:/Users/luke/Documents/QTDESIGNER/rebuild_curve.ui") allowedAreas = ['right', 'left'] pm.showWindow() pm.dockControl(area='left',content=dialog2,allowedArea=allowedAreas,l='Normal_Curve_Creator')
pymel, qt designer
Output Maya Animation Data to .csv file
by admin •
Coded this up to output animation data from maya into a comma separated.csv file. pymel script def textOut(): fileName = pm.fileDialog2(fileFilter=’*.csv’, caption=’Write to a csv file’) fileWrite = open(fileName[0], ‘w’) firstFrame = pm.intSlider(‘StartFrameSlider’, query=True, value=True) lastFrame = pm.intSlider(‘EndFrameSlider’, query=True, value=True) # animation time range animTimeRange = pm.checkBox(‘AnimBackRange_checkBox’, query=True, value=True) if animTimeRange == True: animStart =…